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Red vs Green – Gaming With Colour Blindness

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I wrote about how colour blindness has affected my gaming life and what developers can do to help.

http://uk.ign.com/articles/2014/07/14/50-shades-of-game-gaming-with-colour-blindness

Video Games: Time To Tackle The Taboo

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It’s time video games took some more creative risks and it’s time we let them. No, this doesn’t protect them from criticism.

http://www.telegraph.co.uk/technology/video-games/video-game-news/10947937/Video-games-Time-to-tackle-the-taboo.html

Making Of Space Age

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Space Age is a fascinating game with a fascinating development. What started off as a mobile strategy game akin to Command and Conquer, slowly evolved into a strange little narrative game that constantly switches up how it wants you to play.

Read about one of the best iOS games of recent times here: http://www.pocketgamer.biz/feature/61118/the-making-of-space-age/

Making Of Framed

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Framed is a noire story told via comic book panels. The player can switch the panels around to influence the story’s outcome. Here’s the story of its conception and development.

http://www.pocketgamer.biz/feature/60715/making-of-framed/

Making Of The Banner Saga

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Blending strategy and story, The Banner Saga spins an engrossing tale of survival in a harsh land. Here’s how it survived development –

http://www.pocketgamer.biz/feature/60429/the-making-of-the-banner-saga/

Making of Blek

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Blek is a touchscreen puzzle game where the solution isn’t set in stone. Here’s how its developer solved its conception –

http://www.pocketgamer.biz/feature/59375/twist-and-shout-the-making-of-blek/

Making Of A Dark Room

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A Dark Room is a fascinating blend of text adventure, RPG and resource management. This is how it came to light –

http://www.pocketgamer.biz/feature/59277/shedding-light-the-making-of-a-dark-room/