I wrote about how colour blindness has affected my gaming life and what developers can do to help.
http://uk.ign.com/articles/2014/07/14/50-shades-of-game-gaming-with-colour-blindness
I wrote about how colour blindness has affected my gaming life and what developers can do to help.
http://uk.ign.com/articles/2014/07/14/50-shades-of-game-gaming-with-colour-blindness
It’s time video games took some more creative risks and it’s time we let them. No, this doesn’t protect them from criticism.
Space Age is a fascinating game with a fascinating development. What started off as a mobile strategy game akin to Command and Conquer, slowly evolved into a strange little narrative game that constantly switches up how it wants you to play.
Read about one of the best iOS games of recent times here:Â http://www.pocketgamer.biz/feature/61118/the-making-of-space-age/
Framed is a noire story told via comic book panels. The player can switch the panels around to influence the story’s outcome. Here’s the story of its conception and development.
Blending strategy and story, The Banner Saga spins an engrossing tale of survival in a harsh land. Here’s how it survived development –
http://www.pocketgamer.biz/feature/60429/the-making-of-the-banner-saga/
Blek is a touchscreen puzzle game where the solution isn’t set in stone. Here’s how its developer solved its conception –
http://www.pocketgamer.biz/feature/59375/twist-and-shout-the-making-of-blek/
A Dark Room is a fascinating blend of text adventure, RPG and resource management. This is how it came to light –
http://www.pocketgamer.biz/feature/59277/shedding-light-the-making-of-a-dark-room/